At the end of the day, this is the ultimate question: Why is there anything at all? Surely, it would be more reasonable for there to be nothing, right? And yet, here we are, for some reason.
On a high dose psychedelic experience, I broke through to “the other side”, and what I learned there resonates greatly with what I’ve read in some of the best NDE reports, as well as the teachings of some of our greatest spiritual masters, not to mention Nick Bostrom’s simulation theory (made famous by Elon Musk and Neil DeGrasse Tyson, among others).
This is my current non-technical, simple understanding of what our universe is, and how it works:
To make a long story short …
Many aeons ago, humans existed for real. Slowly but surely, humanity evolved. Thanks to the invention of technology, the evolution accelerated, and resulted, ultimately, in mankind becoming non-physical entities. Essentially, humans became light beings, consisting solely of energy, or data if you will, not unlike the photons in fiberoptic cables.
These omniscient, omnipotent beings are us. What we do all day, is play games, endlessly, to make the time go by. And to learn and evolve.
The thing is: A game is more fun if the stakes are high. It’s more fun if it seems real. It’s more fun and more engrossing if you temporarily forget you’re even in a game, if you think it’s real because of the high immersion factor.
This concept of “real” games became especially popular in ethics simulations. What good would an ethics simulation be if we remembered that we are gods? If we knew all the right moral answers from the get go? If we never had to face an ethical dilemma or had to get into conflicts with other players?
We are currenly inside one such ethics simulation. It’s not the only one, far from it, and it’s probably not the most popular one. In fact, many players report having a hard time playing as a human avatar on Earth.exe, especially when they’re inhabiting a character in an impoverished, third world country. But some players enjoy the high stakes of “nightmare mode”, and these players thrive on Earth.
Luckily, we can influence the game. We can program it collectively, using thought and emotions. The game is shaped by our thoughts about what it is and what it can become. This happens because we are all, to varying degrees, Programmers. We may not remember it consciously all the time. (As mentioned earlier, part of the nature of this game is to temporarily forget it’s a game.) But by directing our thoughts in certain directions, we can make Earth.exe better — for all of us. Players as well as NPC’s.
However, Earth.exe is not just an ethics game; it also serves as an ancestral simulation. The avatars we currently play as, are virtual recreations of our own distant ancestors. Part of the reason we made this game, was to study our own distant history, to learn from it. And since we no longer have real physical bodies, we had to make a simulation to simulate what it was like to have a physical body. (And what it was like to be a biological being under the influence of gravity and other forces of nature.)
When a Player/Programmer “thinks”, he programs, and the result is that the source code “forks”. This results in the creation of a new parallel universe, and it happens all the time. It explains why we tend to live in our own subjective reality tunnels, and it helps explain the Mandela effect as well as some other “glitches in the matrix”.
A player not currently inhabiting an avatar, is what we would call a “ghost”. High level players can from the perspective of lower level players (e.g.: us) be observed as “UFOs” and/or certain other types of supernatural phenomena. We can all, to a certain extent, influence the game (as mentioned earlier), but some players have more influence than others, and the most influential ones are those working together in a team (“guild”), and who also have root access to the “computer”.
When the avatar dies, it’s Game Over, and we return to “the real world” (aka Heaven, Paradise or what have you). This “real world” is actually just a higher level simulation, and these levels of simulations within simulations continue upwards (and downwards) indefinitely; there’s an infinite number of games within games, and new ones are created all the time, everytime some player thinks a new thought (aka creates a new fork).